A Translation for a Game Originally in English,
or,
"Shadows of the Empire" Japanese to English Translation,
or,
English Version 1.3

  So...why?
  The Japanese release of "Shadows of the Empire" includes a bit of an update over both the English-language releases and the PC version.  Several changes have been documented over the years by speedrunners: different Challenge Point and pickup locations in a few stages; rebalancing both damage dealt and received, lowering the base damage of most weapons slightly, increasing pulse a lot, decreasing distruptors a ton, and different scaling on the laser's damage at low percentage levels; an increase to gravity for a less floaty feel; and an increase to jump power, mostly to compensate for the gravity (though you lose a little distance on jumps), but this also increases how far you can fall without taking damage or dying--notably in the Sewers.  Oh, and the worst stage of all became deadlier.
  In addition, there's a bit of extra, if superfluous, text.  Each weapon gets a unique descriptive text when collected for the first time.  There's also an explanation after collecting the first Challenge Point.  When moving between (most) stages in a level a message will also be displayed.  There's a few minor things as well, like names aren't as long but the cursor doesn't float around.  Some of the "target times" in the credits shifted up or down, for what it's worth.

  Apply the patch to the Japanese version of the game to swap everything back around to English and remove the captions.


.: Patching :.
  The patch will only apply to an original, unpatched ROM in native byte order (big-endian).  Attempting to patch something else will result in a completely unhelpful checksum error.
  Xdelta patches can be applied with the aptly-named xdelta patcher; use version 3.0.8 or up.  (In other words, one from the last decade.)
  Common Name
  	Star Wars - Teikoku no Kage (Japan).n64

  Original File Checksums
  SHA-1
	93ED6F1497EDE2239F9D75B4A39204B6C9DD9FFD
  SHA-512
	A73DD25A4C291BFE13936F94531A8F8080CC3CE813C47E97AA804F4A0DF9426BED68201B715830BC30C431DC025587FFCE23945D002C77602A528D017744A76E

  Patched File Checksums
  SHA-1
  	81A0DDC3E2E4D4A2BB692050E4CE37B879CD2C83
  SHA-512
  	F497CE49940E1E8FE26D253459F3938FAB98B5A326F88DD5A09FC3EA7EE56F990FECC81FE2C10FA7A59F05518DC54DC6CD46303AA82D64D7ABE11747384A351B


.: Notes :.
*) This patch retains the Japanese names for the difficulty levels: Normal, Hard, Expert, and Jedi.  This ensures existing walkthroughs, documents, and replays match up to what you see in-game.
*) The "special names" that trigger effects are evaluated constantly and a few will deafen you with incessant sound effects.  However, most names are also toggles and can be changed after their effect is set.
   On account of the name field being shorter these have changed a little from their counterparts:
   " Credits" plays the credits when you start the game, plus adds some additional joke lines into them (most wampa-related).
   " Wolfy" adds a second line to the "Programmer/Lycanthrope" credit.  No other effect, just that.  Incidentally, it doesn't blare SFX at you if used as a name.
   " WIPE ALL" deletes all saved data.  No!  The horror!
   " R Testers" unlocks all stages on certain difficulties.  It *does* blare noise at you though.
   " Wampa  St" allows you to enter the debug code.  It's well-documented and...involved, so just look up how to do it.


.: Revision Log :.
2025.10.26	Fixed bad pointer to "Seekers" pickup text, provided a different patch format because nobody uses the final xdelta, only original one.
2025.10.24	initial release

-Zoinkity
